I (Cathy) was initially confused when I recently started hearing the name “Pokémon” come up time and again. I mean, isn’t that a bit outdated I thought? The Pokémon game was first made popular in the 1990s as a video game, and my children loved it. I soon discovered, however, the new Pokémon game, Pokémon Go, is an app that allows players to see and “catch” Pokémon characters in the real world through their phone screen and it has quickly developed into a cultural phenomenon. Personally, I haven’t tried it (yet) and find it rather amusing to watch grown people chase imaginary characters through the park or around buildings. But there have been educational insights into this new app that have intrigued me greatly. For example Australian autism expert Craig Smith has devised a way of incorporating the hit game into his lessons to encourage autistic students’ social skills. According to The Independent:
Pupils at a school in Australia are being actively encouraged to use Pokémon Go in the classroom, after research showed the game could help rather than hinder their studies. Craig Smith, an academic specialising in Autism research, found that by allowing his pupils to use the augmented reality game in and out of the classroom, their social skills had improved and the children appeared more engaged with their learning.
Dr. Smith, who is also the Deputy Principle at the Aspect Hunter School for Children with Autism in Newcastle, New South Wales, said the game was unique in that it encouraged children with and without learning difficulties to play outside and engage with other students.
Smith said, “We wholly embrace whatever it is that kids are interested in and use that as a window into their world and bridge into further educational opportunities for them. For many of the children I teach it’s hard to engage in social activities – even going down to the shops can be socially overwhelming. But what we’re seeing with the Pokémon craze is the same students are making conversation and engaging in social activities through the game.”
With this in mind I am willing to give Go a go. Should be fun and give some else a chance to be amused at my chasing imaginary characters. I would also like to incorporate it into the orientation program of my literacy class!