
I (Pooja) wanted to share a new gaming technology used in classrooms that authentically highlights, honours and engages students in Indigenous world views. It is no surprise that Western world views and Indigenous world views do not always align (see link below); however, it is our moral imperative to educate ourselves and our students on different ways of knowing and understanding. This can be a tricky task if you are not familiar with perspectives outside of your own. How can we as educators authentically understand Indigenous world views so we can help our students develop this awareness as well? That is why I was excited to learn about a new gaming technology which Cree children in three James Bay communities are using to learn their ancestors language entitled Cree Syllabics Virtual Reality project. The 3D gaming technology immerses user in a virtual camp setting. CBC authors Wapachee and Little (2016) further explains:
Students put on headsets to enter a virtual camp setting where they meet a little girl named Niipiish and her dog Achimush. Using hand movements and buttons to move around within the camp, they go on a journey to prepare for Niipiish’s little brother’s walking-out ceremony, all the while identifying Cree words that describe the seasons, the environment and Cree traditions.
This immersive experience allows students to authentically engage with perspectives which they may or may not have grown up with. This is a powerful tool because students are able to arrive at new understandings through first-hand experiences. I hope to see this type of technology shared in classes everywhere soon!
Eight differences between Indigenous and western worldviews:
http://www.ictinc.ca/blog/indigenous-peoples-worldviews-vs-western-worldviews
Link to CBC article:
http://www.cbc.ca/news/canada/north/james-bay-students-learn-cree-in-virtual-reality-1.3835500